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# POL_SetupWindow_wait_next_signal "$(eval_gettext 'Extracting the archive.')" "$TITLE"
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POL_SetupWindow_message "$(eval_gettext '\n\nNote: this script will download the demo.')" "$TITLE" POL_Shortcut_Document "$TITLE" "$DOCUMENT_FILE" POL_Shortcut "$SHORTCUT_FILENAME" "$TITLE" "" "" "$SOFTWARE_CATEGORIES" # POL_Shortcut_InsertBeforeWine "$SHORTCUT" "trap 'xrandr -s 0' EXIT" # Restore screen resolution (game's default is 800圆00 ?) POL_Wine start /unix "$CDROM/setup.exe" "/SILENT" POL_SetupWindow_check_cdrom "TQ Launcher.dbd" POL_Wine start /unix "steam.exe" steam://install/$STEAM_IDĮlif then POL_SetupWindow_message "$(eval_gettext 'When $TITLE download by Steam is finished,\nDo NOT click on Play.\n\nClose COMPLETELY the Steam interface, \nso that the installation script can continue')" "$TITLE"Ĭd "$WINEPREFIX/drive_c/$PROGRAMFILES/Steam" POL_Shortcut "steam.exe" "$TITLE" "" "steam://rungameid/$STEAM_ID"
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# Shortcut done before install for steam version POL_Call POL_Install_steam_flags "$STEAM_ID" # POL_SetupWindow_message "Warning: do not install DirectX." "$TITLE" POL_SetupWindow_InstallMethod "LOCAL,DOWNLOAD,STEAM" # POL_SetupWindow_InstallMethod "STEAM,DVD,LOCAL,DOWNLOAD" # Choose between Steam and other Digital Download versions # Sound problem fix - pulseaudio related # # Asking about memory size of graphic card # Set Graphic Card information keys for wine # Downloading wine if necessary and creating prefix POL_RequiredVersion "4.0.0" || POL_Debug_Fatal "$APPLICATION_TITLE $VERSION is required to install $TITLE" # POL_SetupWindow_message "$(eval_gettext 'This game requires a fast 3D GPU (ie: Intel HD Graphics 4440 is not enough).')" "$TITLE"
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# POL_SetupWindow_message "$(eval_gettext 'WARNING: this software does exist in Linux native version.\n\nThis script only allow to run the Windows version on Linux, please prefer the Linux edition for better 3D speed.')" "$TITLE" POL_SetupWindow_presentation "$TITLE" "$EDITOR" "$GAME_URL" "$AUTHOR" "$PREFIX" # Distribution used to test : XUbuntu 18.04 圆4 # Wine version used : see the changelog below Not quite as bad as my previous writeups, but there's still spoilers.# Last revision : see the changelog below I guess I'm supposed to write this in past tense, though I hardly feel like admitting it's over. My name is Bit, and if you're reading this, I'm already dead. Hacknet is a puzzle/ hacking simulation video game. A spiritual successor to Uplink: Hacker Elite in quite a lot of respects, Hacknet was developed by Team Fractal Alligator 1 and published by Surprise Attack Games in 2015. The player assumes the role of a computer hacker who has received cryptic messages from a hacker called Bit, claiming that he's "already dead".
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The player takes on hacking jobs using the HackNet OS provided to them, and (possibly) eventually untangles the web that Bit has found himself in. Or possibly finds themselves taking on big projects for other factions. A DLC expansion pack called Labyrinths was released in 2017, expanding the game by another handful of hours. Let's be real, there's going to be comparisons to Uplink. As a refresher, Uplink was a ground-breaking game that was released in 1999 - in fact, when CD-ROMs were still a thing. It was very much a Hollywood-hacking experience with the drawbacks that hacking tasks were incredibly repetitive and the storyline was rather slow and short.
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Hacknet seems to have fixed the latter almost entirely, with the former being very much improved on. In fact, Hacknet is much more akin to the quintessential puzzle game than Uplink ever was as there is a much greater emphasis placed on investigation rather than (necessarily) hack'n'crack.
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Other improvements include use of a terminal and the need to type in actual Unix commands ( ls, cd, and kill mainly - OK, so they're Unix 101, but they do a little to add to the realism), plus a soundtrack that evolves throughout the game and a customisable UI (well. It also dispenses with the notion of having to "bounce" connections from one computer to another, instead creating a timer for each hacking attempt that counts down from 100 (presumably percent) to show how much of the trace is left to be completed. In fact, I'd go so far as to say Uplink was more of an RPG than a puzzle game, whereas Hacknet is the polar opposite. I really rather appreciate the storylines of the game, as well as the themes that the game explores. The base game explores euthanasia as a major mission, the moral system of the hacker community as an aside, corporations being allowed to have monopolies, and the danger of allowing any Tom, Dick and Harry to have access to scripts and programs that make hacking a cakewalk.